What happens when you take a popular mod, distil the gameplay down into pure, survival of the fittest fun, and add over a million concurrent players? We talk about the history and future of the phenomenon that is PlayerUnknown’s Battlegrounds.
The release strategy of a game used to be simple: go gold, put it on shelves, and start thinking about the next project. But this attitude has changed recently; companies view a release as only the beginning, as more and more players favour paying micro transactions for drip feeds of content. So where will this lead us, and how long can the feed keep dripping?
Packaging is a huge part of the marketing streams of products everywhere. So what happens when that product is comprised of zeroes and ones? We talk about the (highly nostalgic) history of game boxes and try and imagine what consumers can expect from packaging in a digitally-distributed world.
In case you missed it, Tim, Megan and myself presented another of our panels on science and videogames at the latest Penny Arcade Expo Australia. You can watch the video over here at our YouTube page, but in case you’re more fond of audio we’ve included it in our podcast feed. We discuss solving quantum computer problems with a high score table, the motivating power of Pokemon GO, and social responsibility and activism in games. It was really well-received (as usual) by the PAX crowd, and we’re using these presentations as inspiration for another podcast being produced right now, so please let us know what you think!