Apologies for the radio silence, Phill was on shift and as soon as he finished, Tim was without Internet while he moved house! The stars always seem to align to keep us away from your ears for as long as possible, dear listener. This time we’ve got a mini-episode talking about recent announcements to which we’re trying to give a positive spin–the Nintendo Switch launch and the whispers of Steam Direct–as well as our hopes for some genres and games for this year.
If you’ve ever completed a game and thought you knew it pretty well, think again. Speedrunners are gamers that have mastered their chosen games to a degree usually unseen, unlocking every trick, glitch, or skip that they can get their hands on to try and complete them in the shortest time possible. In this episode we discuss the phenomenon of speedrunning, how it’s done, and the best places to watch it.
In case you missed it, Tim, Megan and myself presented another of our panels on science and videogames at the latest Penny Arcade Expo Australia. You can watch the video over here at our YouTube page, but in case you’re more fond of audio we’ve included it in our podcast feed. We discuss solving quantum computer problems with a high score table, the motivating power of Pokemon GO, and social responsibility and activism in games. It was really well-received (as usual) by the PAX crowd, and we’re using these presentations as inspiration for another podcast being produced right now, so please let us know what you think!
We’ve reached a milestone, so that means giveaways! Congratulations to our two winners, Moonwatcher and Cedar, who also have the good fortune to have kickass names. We review some games, thank some people, and get ready for another fifty awesome episodes. Thanks for listening and happy gaming!
You know what we haven’t done yet? Spend an entire episode complaining about things we don’t like in games. So this is what we do here! Tim finds fault in meaningless deaths, fake endings, and huge hubs; Phill hates Tetris’d inventories, boring bosses, and pointless pickups. Tune in to the latest episode of Tim and Phill Bitch About Games!
Not content with milking sequels for all their worth, large game publishers have turned to remaking their old games. But what does this offer the gamer that has already played and loved those originals? Do better lighting, textures, and poly counts really maketh the game? We query if this is just the marketers getting their hands dirty where they shouldn’t as we discuss remakes, remixes, and remasters.
Are consoles beginning the slow road towards becoming mini PCs? That seems to be the case with the announcement of four new versions of the current generation of consoles. Is this a feasible release strategy for the Microsoft and Sony? What are gamers going to think of having these ‘half-generational’ releases? What is Nintendo doing over there in the corner? We try our best (and boy do we fail) to get in the heads of fanboys all over the world as we discuss consoles.
Sure, bullets are cool. But you know what’s cooler? Just not doing bullets. Cue the 90s educational video music, because we’re talking about non-lethal alternatives in games. Why is sneaking around so much fun when you know you could let rip and kill everyone in a room? What are some of the interesting ways game designers have avoided homicidal rages? As a gentle tap on the back of your head with a stun rod signals a descent into dream land, we ponder all this and more.