Sure, bullets are cool. But you know what’s cooler? Just not doing bullets. Cue the 90s educational video music, because we’re talking about non-lethal alternatives in games. Why is sneaking around so much fun when you know you could let rip and kill everyone in a room? What are some of the interesting ways game designers have avoided homicidal rages? As a gentle tap on the back of your head with a stun rod signals a descent into dream land, we ponder all this and more.
If a player names a planet and no-one is there to see it, does it make good gameplay? With the recent, very controversial release of No Man’s Sky, we examine the ways in which exploration as a game mechanic can make or break a great game.
You could be fooled into thinking that the hosts of this wonderful podcast think about playing games, but don’t actually play any games. That’s not true! We play games, honest! Here we review Total War: Warhammer, Witcher 3, Starbound, Button Frenzy, Hyper Light Drifter, Star Citizen, and Rebel Galaxy. How do you like them apples?
Virtual reality! It’s amazing, it’s nearly here for the masses, and it places you in the virtual space in a way you’ve never been able to before. But with that presence comes a vulnerability to the curator of whatever is on the screen in front of you. We’re not trying to fear monger, but the concept of trolling in VR is kind of terrifying if you think about it. So we did! And now we’ll talk about it.
How much would you say a weapon skin is worth? Ten cents, ten dollars? How about millions? If you’re one of the lucky folks running a CS:GO skin gambling site, that’s how much you are making in trades between players usually too young to understand the concept of statistics. This week we talk loot boxes, crates, keys, and the gambling economy.
Finally! It’s been a long time, but Tim has finally finished digging through the mess of input lag, audio syncing, and quality issues to bring you our great discussion with our friend and collaborator Megan about in-game avatars. Apologies once more for this taking so long, and thanks once again to Megan. You can find her at @scienceninjagal if you want to chat!
This episode Tim is away from keyboard as Ryan from the Magic Hour podcast steps in for a chat about a wide range of topics including (obviously) being a gamer parent, teaching young gamers, virtual reality, and all the games we’ve been playing. We did have some lag issues later in the episode, but we’ve smoothed that out as best we can. Thanks again Ryan for coming on the show! You can find him @zoso1701, so give him a hello!
If a game sits in a Steam library and can’t be finished, does it make you squirm? In this episode of TAPTAG, we’re talking about games that can’t be finished, games that don’t want to be finished, and games that…eh, we don’t really want to finish.
As the game creation space begins to accommodate more and more diverse creators, we’re beginning to see the next generation of game experiences coming through. This episode we’re talking about two medium-bending spaces where those creators are making waves: games as documentaries, and virtual reality periscopes.
P.S. You may be wondering, ‘Episode 39? What happened to 38?’ We’re working on it! Megan’s guest vocals will be hitting your ears as soon as Tim works through some audio syncing issues. Sorry for the wait!
We’re back from the break and ready to go for 2016! But before we do, it’s time to look back on the year that was 2015 and decide what kept us most entertained throughout. We go through the highs, a few of the lows, and our gaming resolutions for the next year. Join us as we discuss our best of 2015!