TAPTAG 048 — Reduce Reuse Recycle edition


Not content with milking sequels for all their worth, large game publishers have turned to remaking their old games. But what does this offer the gamer that has already played and loved those originals? Do better lighting, textures, and poly counts really maketh the game? We query if this is just the marketers getting their hands dirty where they shouldn’t as we discuss remakes, remixes, and remasters.

TAPTAG 047 — SlimSOneScorpioPlusNX edition


Are consoles beginning the slow road towards becoming mini PCs? That seems to be the case with the announcement of four new versions of the current generation of consoles. Is this a feasible release strategy for the Microsoft and Sony? What are gamers going to think of having these ‘half-generational’ releases? What is Nintendo doing over there in the corner? We try our best (and boy do we fail) to get in the heads of fanboys all over the world as we discuss consoles.

TAPTAG 046 — Gentle Head Bonk edition


Sure, bullets are cool. But you know what’s cooler? Just not doing bullets. Cue the 90s educational video music, because we’re talking about non-lethal alternatives in games. Why is sneaking around so much fun when you know you could let rip and kill everyone in a room? What are some of the interesting ways game designers have avoided homicidal rages? As a gentle tap on the back of your head with a stun rod signals a descent into dream land, we ponder all this and more.

TAPTAG 045 — Explore or Bore?

If a player names a planet and no-one is there to see it, does it make good gameplay? With the recent, very controversial release of No Man’s Sky, we examine the ways in which exploration as a game mechanic can make or break a great game.

TAPTAG 044 — We Actually Review Some Games edition

You could be fooled into thinking that the hosts of this wonderful podcast think about playing games, but don’t actually play any games. That’s not true! We play games, honest! Here we review Total War: Warhammer, Witcher 3, Starbound, Button Frenzy, Hyper Light Drifter, Star Citizen, and Rebel Galaxy. How do you like them apples?

TAPTAG 043 — VR Not Amused edition

Virtual reality! It’s amazing, it’s nearly here for the masses, and it places you in the virtual space in a way you’ve never been able to before. But with that presence comes a vulnerability to the curator of whatever is on the screen in front of you. We’re not trying to fear monger, but the concept of trolling in VR is kind of terrifying if you think about it. So we did! And now we’ll talk about it.

TAPTAG 042 — Skin In The Game edition

How much would you say a weapon skin is worth? Ten cents, ten dollars? How about millions? If you’re one of the lucky folks running a CS:GO skin gambling site, that’s how much you are making in trades between players usually too young to understand the concept of statistics. This week we talk loot boxes, crates, keys, and the gambling economy.

TAPTAG 038 — The Lost Episode edition

Finally! It’s been a long time, but Tim has finally finished digging through the mess of input lag, audio syncing, and quality issues to bring you our great discussion with our friend and collaborator Megan about in-game avatars. Apologies once more for this taking so long, and thanks once again to Megan. You can find her at @scienceninjagal if you want to chat!

TAPTAG 041 — The Magic 45 Minutes edition

This episode Tim is away from keyboard as Ryan from the Magic Hour podcast  steps in for a chat about a wide range of topics including (obviously) being a gamer parent, teaching young gamers, virtual reality, and all the games we’ve been playing. We did have some lag issues later in the episode, but we’ve smoothed that out as best we can. Thanks again Ryan for coming on the show! You can find him @zoso1701, so give him a hello!

TAPTAG 040 — Unfinished Syndrome edition

If a game sits in a Steam library and can’t be finished, does it make you squirm? In this episode of TAPTAG, we’re talking about games that can’t be finished, games that don’t want to be finished, and games that…eh, we don’t really want to finish.